You give love a bad name

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Take a whiff of my homework supremacy, little elves. Take it all in. What's that I hear? Panic? In all your brains, behind a little curtain, there's a little Nicholas laughing at you while eating some French Fries. He's laughing at the guy who writes "Ask me to write nice lies about you by clicking this button right here " on his Facebook wall instead of writing on his holiday homework. By the time he has finished commenting about how the guy he knew at nursery had the best hair ever, it's 6.30 a.m. on the 28th of June and fortunately for him, he completed the worksheet called "Ohmyfuckinggod, I screwed up my holidays".

Shamelessly boasting about my incomplete homework and insulting the Facebook society? Check.

Onwards, with my thoughts on the new video game The Force Unleashed II, Cliché nerd-splosion imminent.

So Omar and I (Sounds like a name of a romantic-comedy), were discussing about the latest information regarding Starkiller, the "awesome-st" Star War's guy around. He's got the intensity of Darth Maul, a strength in the Force comparable to Anakin Skywalker, Darth Vader's emo-style and a testosterone level as high as mine. The latter, being his most important trademark.

So in the original Force Unleashed, we got to play the original Starkiller, crazy Force powers and all. And apparently, in the final scene of the game, he died after a larger-than-life showdown with The Emperor. So when they presented The Force Unleashed II, I'm really thinking "How in the name of Vader is the guy still alive"? Alas, my ideas of revival via Darth Sidious' "I used to have a teacher who couldn't die" spell were shattered with newfound information that the protagonist of the second game was actually a clone of the original., albeit with the memories of the original.

In theory, this is highly logical, if we reference it to early Sith teachings by Darth Bane. In the novel, Path of Destruction, Darth Bane says, "Don't fight in the forest. Burn it". Here. Vader doesn't just eliminate Starkiller as a threat. He understands the overwhelming potential of one of the most powerful beings in the galaxy and clones thousands of him as his personal army of the ultimate Sith warriors. Which is, of course, highly reminiscent of the 501st legion or Hitler's SA army.

My problem lies with the clone. When we think of clones, what do we think of? We are reminded of empty shells of what it used to be, beings that can never replace the original. Think the Clone Army vs. Jango Fett. I find that the mass production of common market goods is a good metaphor. Basically, none of them are original. So exactly how viable is a clone as the protagonist of a game? When we look for protagonists in an entertaining medium such as video games, we look for people who embody the inner strength and skill that we wished we had in reality. Someone whom we would be proud to "control". Most importantly, it's all about how we can relate to him/her, such that the game becomes a personal and satisfying experience.

In order to achieve that, the protagonist has to have a decent level of humaneness in him or her. He or she has to have the heart and the soul.

Can we truly relate to a clone? Does it possess the adequate elements to make us bond with it? That remains as a question unanswered. I think that LucasArts is making a big risk placing a clone as the star of one of their big video game franchises but if they can pull this off (after all, the clone does have the memories of the original), it would truly be another Star War's experience that ranks high in the awesome list.

Joke of the Day

Q: What is the difference between a fern and a roti-prata?

Ans: 24, because ice-creams have no bones.


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